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Supreme Commander: Forged Alliance

Real-time Strategy (RTS) Games

Real-time strategy games combine resource management -- building and amassing weapons, for example -- with battles in an ongoing action environment. They require both thinking ahead and reacting to events as they unfold. They differ from turn-based strategy games in that all players are constantly acting and reacting instead of waiting for their next turn.

Supreme Commander: Forged Alliance is one of the most challenging of the real-time strategy (RTS) games. Designed to run on a personal computer, this game features huge battles that sprawl over a large virtual battlefield. It was released in November 2007 as an expansion of the original Supreme Commander, which came out in February of that year [source: Ocampo].

Forged Alliance continues the story of a 1,000-year war among different factions of humanity. It provides challenging missions for a single player and also has a multi-player option. A player chooses a faction and takes command of air, land and sea weapons and resources, putting them to work to outwit and destroy the enemy. Using his armored command unit -- a giant robot -- a player builds tanks, aircraft and other units and sends them into battle.

To play the game well, players need to balance the production of resources with successful military strategy. Each mission has its own victory conditions, and there are many ways games can be resolved, including defeating enemies with nuclear weapons. The game has a steep learning curve -- it takes patience and experience to master. Individual games can last several hours.

The mind-bender here is the sheer scope of the game. Players proceed across vast maps on intricate missions. They can give detailed instructions to their forces, which may consist of hundreds of units, by means of mouse clicks on the game's controls.

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