Let's get started with traditional Bezique:
Number of players: Two
Follow suit: To play a card of the suit led.
Lead: To play the first card to a trick.
Marriage: A meld consisting of the king and queen.
Meld: A combination of cards with scoring value, generally three or more cards in sequence in one suit or all of the same rank; also, to show or play such a combination.
Stock: The undealt cards available for future use.
Table: The playing area; also, to lay down a meld on the playing area.
Trick: A round of cards played, one from each player's hand.
Trump: A suit designated to be higher ranking than any other suit; any card in that suit. Also, to play a trump card on a trick.
Upcard: The first card turned up after a deal, often to begin play or initiate a discard pile.
For a complete listing of card terminology, click here.
The cards: Two sets of 32 cards, consisting of aces through 7s, are shuffled together into one 64-card deck. Cards rank -- from high to low -- A-10-K-Q-J-9-8-7.
To play: Deal eight cards to each player, in groups of three, two, and three, and then turn up a card. This "upcard" will designate which suit will be trump. Place that card face up and so that it is slightly sticking out from under the draw pile. If the trump upcard is a 7, dealer scores 10 points immediately.
Nondealer starts play by leading any card. At this stage of play, and as long as there remain cards to draw, you are not obliged to follow suit; you may play any of your cards.
The highest trump in a trick wins it, or, if there is no trump card, the highest card of the suit led wins it. When two identical cards contend for the same trick (for example, two 10s), the first one played wins the trick.
The winner of each trick scores 10 points for each ace or 10 (also called a "brisque") it contains, and may also table one meld. (You may tally the 10 points for a 7 of trumps along with a meld, and if you table the first 7 of trumps you may also trade it for the trump upcard.) Tally all points when you meld as you score them (see "Melds in Bezique" table below). Tally brisques at the end of the hand.
Both players take a new card from the stock, with the winner of the previous trick drawing first and then leading to the next trick.
Melded cards stay on the table until the stock is used up, but you may still play them on tricks. A card you meld one time can be used again, but only in a different meld and only with a winning trick. For example: Q melds with K in a marriage and can also meld later for 60 points with Q--Q-Q. But it can't meld with a second K -- a completely new pair is needed to score the second marriage.
When only the upcard and one draw card remain, the upcard goes to the trick-loser. Put your remaining melded cards back in your hand, with the winner of the previous trick taking the last draw card and leading to the next trick. In the play of the final eight cards, each player must follow suit and also must win a trick whenever possible. Whoever wins the final trick scores an extra 10 points.
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Dealt this hand, you want to win a trick so that you can exchange the
7 for the K (pulled out here for clarity), giving you an immediate
40-point trump marriage (K-Q). You should not play an ace, which
would reduce your chance to complete a meld of 4 aces. The 10 is a possible
lead, though it gives opponent the chance to win a brisque.
Instead, you could try either J, but as a card of lower rank,
it is a more likely loser.
Now that you've learned the basics of classic Bezique, move on to the next section to discover two challenging variations -- Rubicon Bezique and Classic Bezique.